Aller au contenu


Photo
- - - - -

Modif Main.scm


  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1 Raiden_Knight

Raiden_Knight

    Squatteur

  • MacreaCitizen
  • 4 messages

Posté 02 May 2011 - 10:26 AM

Bonjour.

Sur un mod auquel je joue ils ont fait en sorte qu'un voiture soit décapotable. J'ai récupéré le code qui se trouve dans la main qui fait l'animation.
Je voudrais maintenant savoir ou ajouter ce code a mon main afin de l'avoir dans ma partie solo.

Voici le code :

:CONVERTIBLEANIM
thread 'CONVERTIBLEANIM'
Audiostream.Load($KITTCABRIOANIM, "CLEO\AUDIO\KITTCONVERTIBLE.MP3")
Audiostream.Load($KITTKEYPRESS, "CLEO\AUDIO\KITTKEYPRESS.MP3")

:CONVERTIBLEANIM_90
wait 0
077E: get_active_interior_to $ACTIVE_INTERIOR
if and
$ACTIVE_INTERIOR == 0
0AB0: key_pressed 89
$KITTMODEL == 424
else_jump CONVERTIBLEANIM_90@
wait 200
wait 0
if
Actor.InCar($PLAYER_ACTOR, $KITT]
else_jump CONVERTIBLEANIM_203@
$ACTORINCAR = 1
if
$CMODE == 1
else_jump CONVERTIBLEANIM_267@
Audiostream.PerformAction($KITTKEYPRESS, STOP)
Audiostream.PerformAction($KITTKEYPRESS, PLAY)
jump CONVERTIBLEANIM_2892@

:CONVERTIBLEANIM_203
$ACTORINCAR = 0
if
$KRRCON == 1
else_jump CONVERTIBLEANIM_90@
if
$CMODE == 1
else_jump CONVERTIBLEANIM_267@
Audiostream.PerformAction($KITTKEYPRESS, STOP)
Audiostream.PerformAction($KITTKEYPRESS, PLAY)
jump CONVERTIBLEANIM_2892@

:CONVERTIBLEANIM_267
Model.Load(#ZR350)
038B: load_requested_models
Audiostream.PerformAction($KITTCABRIOANIM, STOP)
Audiostream.PerformAction($KITTCABRIOANIM, PLAY)

:CONVERTIBLEANIM_288
wait 0
if
Model.Available(#ZR350)
else_jump CONVERTIBLEANIM_288@
0506: set_car_model #ZR350 next_variation -1 -1 // first param is useless
$KITTANGLE = Car.Angle($KITT)
02E3: $KITTSPEED = car $KITT speed
if
$KITTSPEED > 0
else_jump CONVERTIBLEANIM_361@
$KITTSPEED += 3.0

:CONVERTIBLEANIM_361
if
$ACTORINCAR == 1
else_jump CONVERTIBLEANIM_624@
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
036A: put_actor $PLAYER_ACTOR in_car $KITT
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
jump CONVERTIBLEANIM_847@

:CONVERTIBLEANIM_624
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
jump CONVERTIBLEANIM_847@

:CONVERTIBLEANIM_847
jump CONVERTIBLEANIM_854@

:CONVERTIBLEANIM_854
Model.Load(18654)
Model.Load(18655)
Model.Load(18656)
Model.Load(18657)
Model.Load(18658)
038B: load_requested_models

:CONVERTIBLEANIM_881
wait 0
if and
Model.Available(18654)
Model.Available(18655)
Model.Available(18656)
Model.Available(18657)
Model.Available(18658)
else_jump CONVERTIBLEANIM_881@
04C4: store_coords_to $CABRIOCORD16 $CABRIOCORD17 $CABRIOCORD18 from_actor $PLAYER_ACTOR with_offset 1.0 1.0 0.0
$CABRIOOBJ1 = Object.Create(18654, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ2 = Object.Create(18655, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ3 = Object.Create(18656, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ4 = Object.Create(18657, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ5 = Object.Create(18658, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
Object.CollisionDetection($CABRIOOBJ1) = False
Object.CollisionDetection($CABRIOOBJ2) = False
Object.CollisionDetection($CABRIOOBJ3) = False
Object.CollisionDetection($CABRIOOBJ4) = False
Object.CollisionDetection($CABRIOOBJ5) = False
0750: set_object $CABRIOOBJ3 visibility 0
0750: set_object $CABRIOOBJ4 visibility 0
0750: set_object $CABRIOOBJ5 visibility 0
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.567 rotation 85.0 0.0 0.0
$CABRIOCORD15 = 0.0
$CABRIOCORD16 = 0.0
jump CONVERTIBLEANIM_1308@

:CONVERTIBLEANIM_1308
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_1396@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation $CABRIOCORD15 0.0 0.0
$CABRIOCORD15 += 1.5
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_1308@

:CONVERTIBLEANIM_1396
$CABRIOCORD15 = -0.258
$CABRIOCORD16 = 0.456
$CABRIOCORD17 = 0.0

:CONVERTIBLEANIM_1426
wait 50
if
10.0 >= $CABRIOCORD17
else_jump CONVERTIBLEANIM_1522@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 $CABRIOCORD15 $CABRIOCORD16 rotation 15.0 0.0 0.0
$CABRIOCORD15 -= 0.1146
$CABRIOCORD16 -= 0.0223
$CABRIOCORD17 += 1.0
jump CONVERTIBLEANIM_1426@

:CONVERTIBLEANIM_1522
$CABRIOCORD15 = 0.233
$CABRIOCORD16 = 15.0
$CABRIOCORD17 = 0.0
$CABRIOCORD18 = 0.0

:CONVERTIBLEANIM_1562
wait 50
if
10.0 >= $CABRIOCORD18
else_jump CONVERTIBLEANIM_1704@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 $CABRIOCORD15 rotation $CABRIOCORD16 0.0 0.0
0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation $CABRIOCORD17 0.0 0.0
$CABRIOCORD15 -= 0.0301
$CABRIOCORD16 -= 1.37
$CABRIOCORD17 -= 1.8
$CABRIOCORD18 += 1.0
jump CONVERTIBLEANIM_1562@

:CONVERTIBLEANIM_1704
$CABRIOCORD15 = -0.567
$CABRIOCORD16 = 0.0
0750: set_object $CABRIOOBJ3 visibility 1
0750: set_object $CABRIOOBJ4 visibility 1
0750: set_object $CABRIOOBJ5 visibility 1

:CONVERTIBLEANIM_1745
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_1905@
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
$CABRIOCORD15 += 0.054
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_1745@

:CONVERTIBLEANIM_1905
$CABRIOCORD15 = 85.0
$CABRIOCORD16 = 0.0

:CONVERTIBLEANIM_1925
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_2085@
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
$CABRIOCORD15 -= 8.5
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_1925@

:CONVERTIBLEANIM_2085
$CABRIOCORD15 = -2.194
$CABRIOCORD16 = -2.194
$CABRIOCORD17 = 0.0

:CONVERTIBLEANIM_2115
wait 50
if
10.0 >= $CABRIOCORD17
else_jump CONVERTIBLEANIM_2249@
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 $CABRIOCORD15 -0.027 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 $CABRIOCORD16 -0.027 rotation 0.0 0.0 0.0
$CABRIOCORD15 += 0.087
$CABRIOCORD16 += 0.0393
$CABRIOCORD17 += 1.0
jump CONVERTIBLEANIM_2115@

:CONVERTIBLEANIM_2249
Model.Load(#ZR350)
038B: load_requested_models

:CONVERTIBLEANIM_2256
wait 0
if
Model.Available(#ZR350)
else_jump CONVERTIBLEANIM_2256@
Object.Destroy($CABRIOOBJ1)
Object.Destroy($CABRIOOBJ2)
Object.Destroy($CABRIOOBJ3)
Object.Destroy($CABRIOOBJ4)
Object.Destroy($CABRIOOBJ5)
0506: set_car_model #ZR350 next_variation -1 3 // first param is useless
$KITTANGLE = Car.Angle($KITT)
02E3: $KITTSPEED = car $KITT speed
if
$KITTSPEED > 0
else_jump CONVERTIBLEANIM_2354@
$KITTSPEED += 3.0

:CONVERTIBLEANIM_2354
if
$ACTORINCAR == 1
else_jump CONVERTIBLEANIM_2643@
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
036A: put_actor $PLAYER_ACTOR in_car $KITT
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
$RIGHTTTOPON = 0
$LEFTTTOPON = 0
wait 500
$CMODE = 1
jump CONVERTIBLEANIM_90@

:CONVERTIBLEANIM_2643
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
$RIGHTTTOPON = 0
$LEFTTTOPON = 0
wait 500
$CMODE = 1
jump CONVERTIBLEANIM_90@

:CONVERTIBLEANIM_2892
Model.Load(#ZR350)
038B: load_requested_models
Audiostream.PerformAction($KITTCABRIOANIM, STOP)
Audiostream.PerformAction($KITTCABRIOANIM, PLAY)

:CONVERTIBLEANIM_2913
wait 0
if
Model.Available(#ZR350)
else_jump CONVERTIBLEANIM_2913@
0506: set_car_model #ZR350 next_variation -1 -1 // first param is useless
$KITTANGLE = Car.Angle($KITT)
02E3: $KITTSPEED = car $KITT speed
if
$KITTSPEED > 0
else_jump CONVERTIBLEANIM_2986@
$KITTSPEED += 3.0

:CONVERTIBLEANIM_2986
if
$ACTORINCAR == 1
else_jump CONVERTIBLEANIM_3249@
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
036A: put_actor $PLAYER_ACTOR in_car $KITT
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
jump CONVERTIBLEANIM_3472@

:CONVERTIBLEANIM_3249
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
0750: set_object $LEFTTTOPOBJ visibility 0
0750: set_object $RIGHTTTOPOBJ visibility 0
jump CONVERTIBLEANIM_3472@

:CONVERTIBLEANIM_3472
jump CONVERTIBLEANIM_3479@

:CONVERTIBLEANIM_3479
Model.Load(18654)
Model.Load(18655)
Model.Load(18656)
Model.Load(18657)
Model.Load(18658)
038B: load_requested_models

:CONVERTIBLEANIM_3506
wait 0
if and
Model.Available(18654)
Model.Available(18655)
Model.Available(18656)
Model.Available(18657)
Model.Available(18658)
else_jump CONVERTIBLEANIM_3506@
04C4: store_coords_to 16@ 17@ 18@ from_actor $PLAYER_ACTOR with_offset 1.0 1.0 0.0
$CABRIOOBJ1 = Object.Create(18654, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ2 = Object.Create(18655, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ3 = Object.Create(18656, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ4 = Object.Create(18657, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
$CABRIOOBJ5 = Object.Create(18658, $CABRIOCORD16, $CABRIOCORD17, $CABRIOCORD18]
Object.CollisionDetection($CABRIOOBJ1) = False
Object.CollisionDetection($CABRIOOBJ2) = False
Object.CollisionDetection($CABRIOOBJ3) = False
Object.CollisionDetection($CABRIOOBJ4) = False
Object.CollisionDetection($CABRIOOBJ5) = False
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 -0.068 rotation 1.3 0.0 0.0
0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation -18.0 0.0 0.0
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -1.324 -0.027 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -1.801 -0.027 rotation 0.0 0.0 0.0
$CABRIOCORD15 = -1.324
$CABRIOCORD16 = -1.801
$CABRIOCORD17 = 0.0
jump CONVERTIBLEANIM_3922@

:CONVERTIBLEANIM_3922
wait 50
if
10.0 >= $CABRIOCORD17
else_jump CONVERTIBLEANIM_4056@
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 $CABRIOCORD15 -0.027 rotation 0.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 $CABRIOCORD16 -0.027 rotation 0.0 0.0 0.0
$CABRIOCORD15 -= 0.087
$CABRIOCORD16 -= 0.0393
$CABRIOCORD17 += 1.0
jump CONVERTIBLEANIM_3922@

:CONVERTIBLEANIM_4056
$CABRIOCORD15 = 0.0
$CABRIOCORD16 = 0.0

:CONVERTIBLEANIM_4076
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_4236@
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 -0.027 rotation $CABRIOCORD15 0.0 0.0
$CABRIOCORD15 += 8.5
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_4076@

:CONVERTIBLEANIM_4236
$CABRIOCORD15 = -0.027
$CABRIOCORD16 = 0.0

:CONVERTIBLEANIM_4256
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_4416@
0681: attach_object $CABRIOOBJ3 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ4 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
0681: attach_object $CABRIOOBJ5 to_car $KITT with_offset 0.0 -2.194 $CABRIOCORD15 rotation 85.0 0.0 0.0
$CABRIOCORD15 -= 0.054
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_4256@

:CONVERTIBLEANIM_4416
Object.Destroy($CABRIOOBJ3)
Object.Destroy($CABRIOOBJ4)
Object.Destroy($CABRIOOBJ5)
$CABRIOCORD15 = -0.068
$CABRIOCORD16 = 1.3
$CABRIOCORD17 = -18.0
$CABRIOCORD18 = 0.0

:CONVERTIBLEANIM_4471
wait 50
if
10.0 >= $CABRIOCORD18
else_jump CONVERTIBLEANIM_4613@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -1.404 $CABRIOCORD15 rotation $CABRIOCORD16 0.0 0.0
0681: attach_object $CABRIOOBJ2 to_car $KITT with_offset 0.0 -2.168 0.008 rotation $CABRIOCORD17 0.0 0.0
$CABRIOCORD15 += 0.0301
$CABRIOCORD16 += 1.37
$CABRIOCORD17 += 1.8
$CABRIOCORD18 += 1.0
jump CONVERTIBLEANIM_4471@

:CONVERTIBLEANIM_4613
$CABRIOCORD15 = -1.404
$CABRIOCORD16 = 0.233
$CABRIOCORD17 = 0.0

:CONVERTIBLEANIM_4643
wait 50
if
10.0 >= $CABRIOCORD17
else_jump CONVERTIBLEANIM_4739@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 $CABRIOCORD15 $CABRIOCORD16 rotation 15.0 0.0 0.0
$CABRIOCORD15 += 0.1146
$CABRIOCORD16 += 0.0223
$CABRIOCORD17 += 1.0
jump CONVERTIBLEANIM_4643@

:CONVERTIBLEANIM_4739
$CABRIOCORD15 = 15.0
$CABRIOCORD16 = 0.0

:CONVERTIBLEANIM_4759
wait 50
if
10.0 >= $CABRIOCORD16
else_jump CONVERTIBLEANIM_4847@
0681: attach_object $CABRIOOBJ1 to_car $KITT with_offset 0.0 -0.258 0.456 rotation $CABRIOCORD15 0.0 0.0
$CABRIOCORD15 -= 1.5
$CABRIOCORD16 += 1.0
jump CONVERTIBLEANIM_4759@

:CONVERTIBLEANIM_4847
Model.Load(#ZR350)
038B: load_requested_models

:CONVERTIBLEANIM_4854
wait 0
if
Model.Available(#ZR350)
else_jump CONVERTIBLEANIM_4854@
Object.Destroy($CABRIOOBJ1)
Object.Destroy($CABRIOOBJ2)
0506: set_car_model #ZR350 next_variation -1 0 // first param is useless
$KITTANGLE = Car.Angle($KITT)
02E3: $KITTSPEED = car $KITT speed
if
$KITTSPEED > 0
else_jump CONVERTIBLEANIM_4937@
$KITTSPEED += 3.0

:CONVERTIBLEANIM_4937
if
$ACTORINCAR == 1
else_jump CONVERTIBLEANIM_5226@
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
036A: put_actor $PLAYER_ACTOR in_car $KITT
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
$CMODE = 0
0750: set_object $RIGHTTTOPOBJ visibility 1
0750: set_object $LEFTTTOPOBJ visibility 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
$RIGHTTOPON = 1
$LEFTTOPON = 1
wait 500
jump CONVERTIBLEANIM_90@

:CONVERTIBLEANIM_5226
$KITTCHECK = 0
wait 10
0338: set_car $KITT visibility 0
099A: set_car $KITT collision_detection 0
0407: store_coords_to $CABRIOCORD1 $CABRIOCORD2 $CABRIOCORD3 from_car $KITT with_offset 0.0 0.0 0.0
Car.Destroy($KITT)
$KITT = Car.Create(#ZR350, $CABRIOCORD1, $CABRIOCORD2, $CABRIOCORD3]
Car.Angle($KITT) = $KITTANGLE
Car.SetSpeedInstantly($KITT, $KITTSPEED]
Car.SetImmunities($KITT, 1, 1, 1, 1, 1)
053F: set_car $KITT tires_vulnerability 0
Model.Destroy(#ZR350)
$KITTCHECK = 1
$CMODE = 0
0750: set_object $RIGHTTTOPOBJ visibility 1
0750: set_object $LEFTTTOPOBJ visibility 1
0681: attach_object $LEFTTTOPOBJ to_car $KITT with_offset -0.0207 -0.301 0.541 rotation 0.2 -0.8 0.0
0681: attach_object $RIGHTTTOPOBJ to_car $KITT with_offset 0.0207 -0.301 0.541 rotation 0.2 0.8 0.0
$RIGHTTOPON = 1
$LEFTTOPON = 1
wait 500
jump CONVERTIBLEANIM_90@
end_thread

#2 Vicolaships

Vicolaships

    .:: MacreaCodeur ::.

  • MacreaCitizen
  • PipPipPipPipPip
  • 2422 messages

Posté 19 May 2011 - 06:19 PM

Salut,

Il faut que tu utilises la librairie CLEO, renseignes toi sur le net je ne sais pas t'en dire plus.

Bon courage !




0 utilisateur(s) li(sen)t ce sujet

0 membre(s), 0 invité(s), 0 utilisateur(s) anonyme(s)