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Lightwave 3D Tutorial For Modeling A Car


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#1 toowImmomsriB

toowImmomsriB

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Posté 11 avril 2012 - 01:42

Modeling an automobile in 3D could be a struggle. However, LightWave offers some powerful modeling tools that will help you create your preferred car. How complex you wish to create the vehicle is your decision. However, that will help you learn the fundamentals, you might want to consider modeling a current car prior to trying to produce and model your personal designs.

Layers Before modeling your vehicle, decide if you wish to animate it later. If that's the case, which parts would you like to animate? Maybe you wish to open the doors and the hood. Maybe you want to animate the wheels. LightWave's layers feature is comparable to Photoshop's layers feature. Make use of the layers to divide your model in to split up components while keeping the model as just one file. As you focus on the model, you are able to display each component separately, or display them in groups to observe how all of the parts fit together. Breaking up the components is essential in the event you decide to animate the vehicle. If your component has its layer, you are able to animate it without moving the other components. For instance, in the event that you animate the doorway opening, all of those other car won't move with it. Modeling your body The simplest way of developing a car model in LightWave is to locate a good reference photo of the vehicle, and trace it in LightWave Modeler. Choose a photo showing a definite side view of the vehicle. It ought to be large enough to fill the majority of your display to help you easily trace it. Also, an angled view of the vehicle won't help; it should be an entire side view. Trace the outline of the vehicle utilizing the "Create Points" feature. Straight lines is only going to require a point at each end, but use multiple points to define curves. Do not bother about creating the tires in this step. When all points have been in place, make use of the "Make" feature to produce a 2D outline of the vehicle. Make use of the "Extrude" feature to produce the car's width. Refine the car's shape by adjusting the place of points or by utilizing LightWave's "Transform" features to smooth surfaces. Contemplate using a high view of the vehicle that will help you with refining the car's shape. Other Details Carry on tracing the photo to model the doors and hood. You can trace the tires, or model them by hand using the "Create Disc" feature. Remember, if you wish to animate these components, model them on split up layers. Display the car's human body layer in the backdrop to ensure other components would be the correct size and in the right location. Based on how step by step you would like the vehicle to be, use reference photos to model the inside like the doors and dashboard. Again, use layers to see only the required components to keep modeling. Hide the components which will block the way. Surfaces As you create the vehicle, provide the different surfaces--such as tires, windows, doors or body--specific names. Name a surface by selecting "Polygon" then "Surface. " Enter a distinctive name for the top. You may also select other available choices such as for example glossiness, double-sided or smoothing angle. Having the ability to select specific parts makes it simple to use textures and animate the vehicle later. For instance, if you're developing a red car, select "body" and apply a red texture. The textures of other components won't be affected. If you're creating an animation, select "tires" to rotate the tires. Naming surfaces is simpler to complete as you create your model. However, in the event that you forget to mention a surface, choose the surface utilizing the mouse after which assign a name.

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Cite: LightWave 3D Tutorial for Modeling a Car




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